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2 Comments
Hello Zybrand,
Awesome tutorials by the way. I am trying the continuous emitter approach, for me, everything slows down almost instantly. If I decrease particle separation, then everything falls through my collider. I have a GTX 3090, so it shouldn’t be a problem. I’m assuming it’s the amount of particles.
Hi Peter, thank you very much! I am glad you find my tutorials useful. FLIP is mostly cpu based so you 3090 probably isn’t the main reason for the slowdown.
Hello Zybrand,
Awesome tutorials by the way. I am trying the continuous emitter approach, for me, everything slows down almost instantly. If I decrease particle separation, then everything falls through my collider. I have a GTX 3090, so it shouldn’t be a problem. I’m assuming it’s the amount of particles.
Thanks!
Peter
Hi Peter, thank you very much! I am glad you find my tutorials useful. FLIP is mostly cpu based so you 3090 probably isn’t the main reason for the slowdown.