Quick Tip: Camera Silhouette

Camera Silhouette

Quick Tip

In this quick tip I show you how get the camera silhouette of a 3D object, not to be confused with getting the Fresnel or facing ratio. With this technic you can output a distance from edge on the 3D geometry, output a flattened card with a clean mesh of output a polyline.

Tearing Vellum Grain

Tearing Vellum Grain

Part 1

In part 1 of this tutorial I will show you how to simulate a tearing jelly like mass using vellum grain. I'll show you what constraints you need and what gotcha to watch out for.

Part 2

Custom Stitch Setup

in this video we will be using VEX to build our own custom stitch constraints to glue the grains together. In the process I will setup another simulation using different setting to get a different look to the simulation than the first one.

Part 3

Meshing

In part 3 we will look at how to mesh the simulations we have using the constraint network.