## Multiple Flipbook Sessions

Ever flipbook to Mplay and overwrite your previous flipbook? Or Have a flipbook from one Houdini session overwrite the frames from a different Houdini session to the same Mplay and think to your self Dammit?! I do it all the time and find it mildly frustrating but not enough to do anything about it. Continue reading “Multiple Flipbook Sessions”

## VEX : How to Measure Polyline Length

There are a couple of ways to get the length of a poly line primitive segment, the Measure SOP does this out of the box. And in most cases just use that it works perfectly and its fast. That being said here is how to do it in VEX if you need it in the middle of a block of code or want to calculate it in another network like DOPs. Continue reading “VEX : How to Measure Polyline Length”

## Quick Tip Code: Extracting a Vector From a Quaternion

Usually I am doing the opposite operation building an orient attribute from a set of vectors.

## Using Groups to Create a Diagonal Grid

Ever want to divide a grid up diagonally? Here is one quick way to do it.

warning – this technique is only for flat polygon grids.

Achieving this task is all about group compositing and how to combine groups to select specific parts of geometry.

## Emoov Flocking System

This was a fun project I worked on a while back. I built the flocking system used in all the shots of the traveling murmuration of budgies.  I didn’t actually do any of the shots that was done by some of our other very talented artists at Glassworks.

I was a fairly standard boids implementation that wasn’t as fully featured as I wanted it to be but it was good enough for what we needed. It was all done in wrangles with POP and I thing next time I would rather try doing it with the  built in crowd systems maybe just extending it where needed.

## Hello World

Hello and welcome to my CG blog which will be mostly about Houdini and a little of Redshift. After years of only using Vimeo to showcase what I can do and the forums to share ideas I decided its time to have a central place to use as a base.

This is what that blog is a place to share tips and tricks on how to achieve different effects in Houdini sharing the knowledge and helping others get productive in this beast of a software package. Also importantly to help my future self who will probably forget half my own setups answer the question how did I do that again?

I will post R&D, projects I worked on, some quick tips and a tutorial or two. if you stumbled across this blog by chance or if you are looking for something specific I hope you find something useful one here.